Known issues about Most Realistic AI flightplans.
- There is a known time zone bug in FS2002/FS2004. The time zone and
daylight saving time used in Flight Simulator will some places be
different than in real life. To make these AI flight plans we had
to use real life times. The result is that some flights may appear
an hour early or an hour later than the time in the timetable. This
may be a problem at airports outside of Europe and USA.
- The numbers of aircraft used by the AI routes may vary form the
actual numbers of aircraft used by the airline. That?s because we
have set a minimum turn around time for the AI flights. This will
not affect the actual numbers of flight.
- These AI routes use the RVSM altitude standart for eastbound and
westbound flights.
- It is hard to make good AI flight plans for airlines that also
fly a lot of charter routes. We do not have any good charter
timetable. This can cause some gaps between a couple of flights.
- There might be some inconsistency in the registration numbers used.
We are not always able to find them, and some may end up wrong.
- Occasionally the timetable data used to generate the AI flight plans
do not differ between some of the aircraft type used. In those
cases we have randomly assigned the most likely aircraft. |
Can the user provide MRAI with timetables like they did before?
No, we do not make schedules on request at the moment. It simply takes too much of our time. |
AI aircraft will not land or taxi to park. Is this an AI flightplan error?
No, these problems are not related to our AI flightplans. AI Aircraft behaviour
is controlled by each installed aircraft (ie "aircraft.cfg" and "AIR" file).
Another problem is limited parking spots at major airports in FS2004. If all
gates are full, the AI aircraft will disappear right after landing. You have
to wait for a new version of AFCad before you can fix this. |
Will the MRAI Install Wizard work with both FS2002 and FS2004 ACOF?
All AI flightplans available on this website is fully compatible with both FS2002 and FS2004.
If you use the MRAI Install Wizard to install AI flight plans for FS2002 you have to
manually run Traffic Tools using the files generated by the installer. |
Things to check when you think something's wrong with
the flight-plans?
We have got some feedback about errors in
our AI schedules, but very often this is a user error. We advice you to fix your problems the
following way:
- Please check the real airline timetable or at Amadeus to see if
it actually is a wrong flight
- Read the rest of this
FAQ
- Check that you do not
have installed a duplicate set of flightplans for the same
airline
- Make sure the AC# numbers are changed to match the
AC# number in the aircraft.txt file
- Make sure you use the same
sim title name in the aircraft.txt file as in the aircraft.cfg
file
- Ask for help in our support forum. |
Which flights are included?
We have
produced all our AI schedules based on real life, up to date and
complete timetables. When we generate a set of AI flightplans, every
single flight form that timetable is included to the AI schedule.
Every single flight will depart and arrive at the correct time
according to this timetable. Sometime we do not manage to fit all
flights, but we have included even these flights into a separate
section at the bottom of our flightplans |
Why
are these schedules so realistic?
Fall 2002 Arnt Helge Haaland developed a program that can generate AI flightplans for
FS2002. The program can read a certain type of timetable. Out of this
timetable, the program finds, in a logical way, (dependent on place,
time, aircraft and flight number) the best combination of AI-routes
from the given timetable. Every flight ends up at the right airport
so there is no use of dummy flights. The program calculates the
heading and distance between two airports. Based on this information
and the aircraft type, the program finds the best cruise altitude
suitable for the flight. Even and odd flight levels are also
calculated.
The development of this program has been going on
for months. But the result has become so great that the compilation
of a new AI flight plan only takes a couple of minutes. (It is great
every time a new timetable arrives :-) |
Which
aircraft should I use with the schedules?
Because of the
frame-rate-issue you should carefully select which aircraft you
assign your schedules to. Generally speaking, you should really only
use models and repaints for 3rd party aircraft
designed to operate as AI. Take a look at the links to see recommended websites for AI aircraft models and
textures. |
Why
are there so few aircraft now at my home-airport?
The number
of aircraft in our schedules correspond to the exact number of
scheduled flights to and from an aiport. If you check, every single
flight to and from the airport will takeoff and land at the right
moments, and with the right aircraft type. However, in real life,
there will also be a lot of aircraft that are either, parked, at
maintenance, flying cargo or flying charter-routes. These type of
aircraft are not included in our schedules. We only include
scheduled flights. There will also be a great amount of aircraft
that are flown by other airlines, so you should make sure you
install all the different airline schedules and aircraft that are
available.
The first AI-routes available did not use weekly
schedules, and many of them used one aircraft pr. leg, thus making
the number of aircrafts unrealistic high. Today, we have come far
from that type of schedules, not least thanks to new versions of
TrafficTools by Lee Swordy. |
Why
is the cruise-altitude wrong for my country?
Currently all
our AI routes follow the RVSM altitude standard for eastbound and
westbound flights, using a 1000 feet separation. This is the
altitude separation standard used in Asia, Pacific, Atlantic,
Europe, Australia and North Canada. There have been some discussions
whether we could change this into the 2000 feet separation for
flights above FL290, which is the standard used in USA, South
America etc. Since the RVSM standard
seems to cover most parts of the world, we have to choose to follow
that rule. (I have been told that USA will implement the RVSM rules
by 2004.) Until Flight Simulator has been modified or we have
redesigned our flightplans compiler, we will continue to make AI
schedules using the RVSM rules. |
Why
doesn't the flight have the exact same reg.number as the aircraft I
saw on my local airport this afternoon?
There have been some
misunderstandings about the registration numbers used in our AI
schedules. We do not know what specific airplane that flies the
different flightplans and the registration numbers are randomly
added. They are real and the aircraft types are
correct, but the different flightplans may be flown by an
airplane with another registration in real life. |